From ccfc4c1ab41826b4bac99e53a844ca244fcfb330 Mon Sep 17 00:00:00 2001 From: Arif Roktim Date: Wed, 25 Apr 2018 21:27:59 -0400 Subject: [PATCH] Lock input but don't lock screen This patch keeps the screen unlocked but keeps the input locked. That is, the screen is not affected by slock, but users will not be able to interact with the X session unless they enter the correct password. There's a lot of extraneous code that can be removed since the goal is for input to be locked while at the same time allowing the screen to be updated and viewable. But this patch just works (tm) and I don't want to potentially introduce bugs. --- slock.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/slock.c b/slock.c index d2f0886..98f5d80 100644 --- a/slock.c +++ b/slock.c @@ -254,7 +254,7 @@ lockscreen(Display *dpy, struct xrandr *rr, int screen) ptgrab = XGrabPointer(dpy, lock->root, False, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, - GrabModeAsync, None, invisible, CurrentTime); + GrabModeAsync, None, None, CurrentTime); } if (kbgrab != GrabSuccess) { kbgrab = XGrabKeyboard(dpy, lock->root, True, @@ -263,7 +263,6 @@ lockscreen(Display *dpy, struct xrandr *rr, int screen) /* input is grabbed: we can lock the screen */ if (ptgrab == GrabSuccess && kbgrab == GrabSuccess) { - XMapRaised(dpy, lock->win); if (rr->active) XRRSelectInput(dpy, lock->win, RRScreenChangeNotifyMask); -- 2.17.0